It’s often used in the later usability evaluation to discover the potential issues that a web/app design may still exist.ĭifference Between High Fidelity and Low Fidelity Prototype The high-fidelity prototype - known as high-tech, high-fi or hi-fi prototype, is a comprehensive and interactive prototype that is quite close to the final products with lots of functions, interactions and details. It’s often used to translate design ideas into testable and tangible artifacts for collecting and analyzing the user demands at the early stage. The low-fidelity prototype - known as low-tech, low-fi or lo-fi prototype, is a semi-finished prototype that focuses on function, structure, process, and provides the simplest framework and elements of a web/app. Moreover, since the needs of teams vary, they also make the low fidelity prototype or high fidelity prototype to test their design ideas for different purposes. They can direclty test parts or all of the UIs, interactions and UX flows to see whether they are workable and excutable. When it comes to UI/UX design, a prototype helps designers translate their design ideas into a digital and tangible model.
Should i get prototype 1 or 2 pc software#
It is a term used in a variety of contexts, including semantics, design, electronics, and software programming." - from Wikipedia. " A prototype is an early sample, model, or release of a product built to test a concept or process.
Should i get prototype 1 or 2 pc how to#
In the following, I will walk you through the basics and differences lying in the high fidelity and low fidelity, and explain why and how to choose them to make excellent prototypes for a better design or user research. However, what are the actual differences between them, how and why should we choose the high or low fidelity prototype for a better design or user research? As the years go by, they are also applied in web/app design to refer to the different levels of details and functionality built into a prototype. In fact, the terms, “high fidelity” and “low fidelity”, were firstly used in rock music to describe the sound and playing skills of the rock and roll at the end of the 1980s.